Polygon Pictures Puts Deadline Behind Animation Render Farm

Published on Sunday, 07 December 2014

Polygon Pictures in Tokyo manages the internal compute resources Thinkbox-deadline-polygon-TronUprising
and render farm for their animation production schedules using
Thinkbox Software’s Deadline.

BUTCHER’s David Henegar Creates Glittering Titles for ‘The Guilty Innocent’

Published on Wednesday, 26 November 2014

BUTCHER in LA created two title sequences for upcoming thriller, ‘The Butcher-guilty-innocent
Guilty Innocent’. Editor David Henegar handled the full project from
concepting and motion graphics to sound design.

iPi Motion Capture v3.0 Gains Microsoft Kinect 2 Support & Tracking Speed

Published on Saturday, 08 November 2014

iPi Motion Capture v3.0 supports the new Microsoft Kinect 2 sensor with Ipi-soft-gallery
higher tracking speed and a simpler calibration process. Subscription
payment is now available, with various options.

Xsens Mocap Tracks Cleaner, Faster Data for Previs & Animation

Published on Wednesday, 05 November 2014

Xsens MVN motion capture systems are now easier to set up, able produce Xsens-mvn5
data suited to production previs and animation. Pipeline integration is also
extended to more 3D applications.

Blur Studio Tackles Skylanders Trap Team for Activision’s New Campaign

Published on Tuesday, 28 October 2014

Blur Studio took over the world of Skylanders for two :30 spots, creating Blur Skylanders 02
CG sequences that give the game’s young audience an entirely new way
to look at the characters and what they can do.

Students’ Robot Love Comes to Life on Set with Xsens MVN

Published on Thursday, 14 August 2014

At Chapman University’s College of Film & Media Arts, students produced Xsens-chapman-robot2
a live action-CG short comedy, an official selection at the 2014 Comic-Con
festival, with Xsens’ motion capture suit.

Mixamo and Adobe Bring 3D Character Animation to Photoshop CC

Published on Wednesday, 08 October 2014

Mixamo and Adobe have added support for 3D animated characters Mixamo-3d-adobe-cc-2014-004
in the new release of Photoshop CC. Photoshop CC users can now import
animated 3D characters in COLLADA format.

OptiTrack MoCap Spans the World of Character Animation

Published on Wednesday, 06 August 2014

OptiTrack motion capture is now at the heart of character animation for OptiTrack-mocap-performer-movements
several different productions and applications, from games and movies
to university research projects.

faceshift Hires Animator Nico Scapel to Launch UK Studio

Published on Tuesday, 30 September 2014

Facial animation software company faceshift have hired Nico Scapel as Faceshift_screenshot_tracking_2
their new Creative Director in London. He has previously held animation
roles at Framestore and Dreamworks.

Dynamixyz Performer Suite Takes On Multiple View Face Tracking

Published on Monday, 04 August 2014

Dynamixyz Performer Suite facial performance capture system has a new Dynamixyz-capture
version with multiple view face tracking, plus updates to its tracker and
retargeter for speed and accuracy.

Reel FX Establishes Dedicated Virtual Reality Division – Reel FX VR

Published on Sunday, 28 September 2014

After working on virtual reality developments with Samsung and ReelFX-oculus-vr
Oculus, Reel FX animation studio has set up a specialised team to
handle a growing number of virtual reality projects

Toon Boom Animators Rig a Comic Artist’s World for Action

Published on Friday, 25 July 2014

Animation studio Je Suis Bien Content and Toon Boom customized a Toon-boom-content
Harmony pipeline for an animated feature film bringing comics artist
Jacques Tardi’s characters to animation.

Cinesite and Comic Animations to Start Production on ‘Charming’

Published on Wednesday, 24 September 2014

Cinesite and 3QU Media have announced a deal in which Cinesite Cinesite-Charming-Poster2
visual effects company will create a series of family-targeted animated
feature films, the first of which will be ‘Charming’.

University of Portsmouth Students Render CG Film with PipelineFX

Published on Thursday, 24 July 2014

At the University of Portsmouth in the UK students are working on aPortsmouth-pipelinefx7
full CG feature length film, learning all stages of development through
to render management on PipelineFX software.

Artists Put Digital Power Behind Traditional Arts

Published on Friday, 12 September 2014

Two artists talk about using digital techniques to enhance traditional Artists-Cyborg_octopus
skills and produce work with distinctive looks, taking new approaches
to software, digital capture and computing power.

ERA delivers Flash Pipeline for New Animation 'Pip Ahoy!'

Published on Thursday, 10 July 2014

UK media IT integrator ERA designed an Adobe Flash-based pipeline ERA-CHF-Pip-animation-1
for Cosgrove Hall Fitzpatrick for production of a new children’s
animation, ‘Pip Ahoy!’, debuting on Channel 5.

Golaem Crowd 3.3 Brings Facial Animation & Deformation to Crowds

Published on Wednesday, 10 September 2014

Golaem Crowd 3.3 now supports blend shapes on crowd characters, Golaem-crowd-BlendShape2
functionality that can open the potential for muscle systems, corrective
blend shapes and other facial animation tasks.

The Solid State Lightens the Load for ‘One in Ten’ Campaign

Published on Thursday, 10 July 2014

The Solid State production and post studio continues to work with The Solid-state-DAVID-Still-9
Smith Family’s 'Tales of the One in Ten' animated web series, raising
awareness of the lives of disadvantaged children.

Animal Logic and Syco to Produce Betty Boop Feature Film

Published on Thursday, 21 August 2014

Animal Logic Entertainment and Simon Cowell’s Syco Entertainment have Animal-logic-BettyBoop_FilmStripA
announced plans to develop and produce Betty Boop’s first feature-length film. 

iPi Biomech Opens Motion Capture to Human Motion Analysis

Published on Thursday, 03 July 2014

iPi Biomech is an add-on tool developed to extend the functionality iPi Ipi-soft-biomech2
Soft markerless motion capture for applications in biomechanical analysis
and visualisation of human motion.