Blur Studio Tackles Skylanders Trap Team for Activision’s New Campaign

Published on Tuesday, 28 October 2014

Blur Studio took over the world of Skylanders for two :30 spots, creating Blur Skylanders 02
CG sequences that give the game’s young audience an entirely new way
to look at the characters and what they can do.

Mixamo and Adobe Bring 3D Character Animation to Photoshop CC

Published on Wednesday, 08 October 2014

Mixamo and Adobe have added support for 3D animated characters Mixamo-3d-adobe-cc-2014-004
in the new release of Photoshop CC. Photoshop CC users can now import
animated 3D characters in COLLADA format.

faceshift Hires Animator Nico Scapel to Launch UK Studio

Published on Tuesday, 30 September 2014

Facial animation software company faceshift have hired Nico Scapel as Faceshift_screenshot_tracking_2
their new Creative Director in London. He has previously held animation
roles at Framestore and Dreamworks.

Reel FX Establishes Dedicated Virtual Reality Division – Reel FX VR

Published on Sunday, 28 September 2014

After working on virtual reality developments with Samsung and ReelFX-oculus-vr
Oculus, Reel FX animation studio has set up a specialised team to
handle a growing number of virtual reality projects

Cinesite and Comic Animations to Start Production on ‘Charming’

Published on Wednesday, 24 September 2014

Cinesite and 3QU Media have announced a deal in which Cinesite Cinesite-Charming-Poster2
visual effects company will create a series of family-targeted animated
feature films, the first of which will be ‘Charming’.

University of Portsmouth Students Render CG Film with PipelineFX

Published on Thursday, 24 July 2014

At the University of Portsmouth in the UK students are working on aPortsmouth-pipelinefx7
full CG feature length film, learning all stages of development through
to render management on PipelineFX software.

Artists Put Digital Power Behind Traditional Arts

Published on Friday, 12 September 2014

Two artists talk about using digital techniques to enhance traditional Artists-Cyborg_octopus
skills and produce work with distinctive looks, taking new approaches
to software, digital capture and computing power.

ERA delivers Flash Pipeline for New Animation 'Pip Ahoy!'

Published on Thursday, 10 July 2014

UK media IT integrator ERA designed an Adobe Flash-based pipeline ERA-CHF-Pip-animation-1
for Cosgrove Hall Fitzpatrick for production of a new children’s
animation, ‘Pip Ahoy!’, debuting on Channel 5.

Golaem Crowd 3.3 Brings Facial Animation & Deformation to Crowds

Published on Wednesday, 10 September 2014

Golaem Crowd 3.3 now supports blend shapes on crowd characters, Golaem-crowd-BlendShape2
functionality that can open the potential for muscle systems, corrective
blend shapes and other facial animation tasks.

The Solid State Lightens the Load for ‘One in Ten’ Campaign

Published on Thursday, 10 July 2014

The Solid State production and post studio continues to work with The Solid-state-DAVID-Still-9
Smith Family’s 'Tales of the One in Ten' animated web series, raising
awareness of the lives of disadvantaged children.

Animal Logic and Syco to Produce Betty Boop Feature Film

Published on Thursday, 21 August 2014

Animal Logic Entertainment and Simon Cowell’s Syco Entertainment have Animal-logic-BettyBoop_FilmStripA
announced plans to develop and produce Betty Boop’s first feature-length film. 

iPi Biomech Opens Motion Capture to Human Motion Analysis

Published on Thursday, 03 July 2014

iPi Biomech is an add-on tool developed to extend the functionality iPi Ipi-soft-biomech2
Soft markerless motion capture for applications in biomechanical analysis
and visualisation of human motion.

Students’ Robot Love Comes to Life on Set with Xsens MVN

Published on Thursday, 14 August 2014

At Chapman University’s College of Film & Media Arts, students produced Xsens-chapman-robot2
a live action-CG short comedy, an official selection at the 2014 Comic-Con
festival, with Xsens’ motion capture suit.

Actual & Mindconsole Build Sydney on the TEDx Big Screen

Published on Monday, 02 June 2014

New production company Actual and the animation team at Mindconsole Actual-tedx7
worked together on motion graphics for TedxSydney that tell Sydney’s story
from the Opera House to Eternity.

OptiTrack MoCap Spans the World of Character Animation

Published on Wednesday, 06 August 2014

OptiTrack motion capture is now at the heart of character animation for OptiTrack-mocap-performer-movements
several different productions and applications, from games and movies
to university research projects.

Smoke 2015 Launch Seminar

Published on Sunday, 01 June 2014

If you’re interested in Pro-video, Film, Editing and VFX then don’t miss the new Smoke 2015 Launch Seminar.

11 June Australian Cinematographers Society  26 Ridge Street  North Sydney 2060

Dynamixyz Performer Suite Takes On Multiple View Face Tracking

Published on Monday, 04 August 2014

Dynamixyz Performer Suite facial performance capture system has a new Dynamixyz-capture
version with multiple view face tracking, plus updates to its tracker and
retargeter for speed and accuracy.

Next Media Animation Scales Up Qube! for Breaking News

Published on Saturday, 31 May 2014

Next Media Animation delivers online breaking news as informative, comic Next-media-animation-pipelinefx
animations. Qube! software helps manage pressure on their render farm from
demand for more, faster content.

Toon Boom Animators Rig a Comic Artist’s World for Action

Published on Friday, 25 July 2014

Animation studio Je Suis Bien Content and Toon Boom customized a Toon-boom-content
Harmony pipeline for an animated feature film bringing comics artist
Jacques Tardi’s characters to animation.

Psyop, FSM , LAIKA/house Enter New Projects in AEAF Awards

Published on Thursday, 22 May 2014

Now is the time to enter your team’s projects from the past year in the AEAF-awards-psyop
AEAF Awards. Projects are being submitted every day and the latest
entries are exciting and inspiring.