Artists Put Digital Power Behind Traditional Arts

Published on Friday, 12 September 2014

Two artists talk about using digital techniques to enhance traditional Artists-Cyborg_octopus
skills and produce work with distinctive looks, taking new approaches
to software, digital capture and computing power.

Golaem Crowd 3.3 Brings Facial Animation & Deformation to Crowds

Published on Wednesday, 10 September 2014

Golaem Crowd 3.3 now supports blend shapes on crowd characters, Golaem-crowd-BlendShape2
functionality that can open the potential for muscle systems, corrective
blend shapes and other facial animation tasks.

Animal Logic and Syco to Produce Betty Boop Feature Film

Published on Thursday, 21 August 2014

Animal Logic Entertainment and Simon Cowell’s Syco Entertainment have Animal-logic-BettyBoop_FilmStripA
announced plans to develop and produce Betty Boop’s first feature-length film. 

Students’ Robot Love Comes to Life on Set with Xsens MVN

Published on Thursday, 14 August 2014

At Chapman University’s College of Film & Media Arts, students produced Xsens-chapman-robot2
a live action-CG short comedy, an official selection at the 2014 Comic-Con
festival, with Xsens’ motion capture suit.

OptiTrack MoCap Spans the World of Character Animation

Published on Wednesday, 06 August 2014

OptiTrack motion capture is now at the heart of character animation for OptiTrack-mocap-performer-movements
several different productions and applications, from games and movies
to university research projects.

Smoke 2015 Launch Seminar

Published on Sunday, 01 June 2014

If you’re interested in Pro-video, Film, Editing and VFX then don’t miss the new Smoke 2015 Launch Seminar.

11 June Australian Cinematographers Society  26 Ridge Street  North Sydney 2060

Dynamixyz Performer Suite Takes On Multiple View Face Tracking

Published on Monday, 04 August 2014

Dynamixyz Performer Suite facial performance capture system has a new Dynamixyz-capture
version with multiple view face tracking, plus updates to its tracker and
retargeter for speed and accuracy.

Next Media Animation Scales Up Qube! for Breaking News

Published on Saturday, 31 May 2014

Next Media Animation delivers online breaking news as informative, comic Next-media-animation-pipelinefx
animations. Qube! software helps manage pressure on their render farm from
demand for more, faster content.

Toon Boom Animators Rig a Comic Artist’s World for Action

Published on Friday, 25 July 2014

Animation studio Je Suis Bien Content and Toon Boom customized a Toon-boom-content
Harmony pipeline for an animated feature film bringing comics artist
Jacques Tardi’s characters to animation.

Psyop, FSM , LAIKA/house Enter New Projects in AEAF Awards

Published on Thursday, 22 May 2014

Now is the time to enter your team’s projects from the past year in the AEAF-awards-psyop
AEAF Awards. Projects are being submitted every day and the latest
entries are exciting and inspiring.

University of Portsmouth Students Render CG Film with PipelineFX

Published on Thursday, 24 July 2014

At the University of Portsmouth in the UK students are working on aPortsmouth-pipelinefx7
full CG feature length film, learning all stages of development through
to render management on PipelineFX software.

Blind Launches ‘The Last Ship’ on Animated Sound

Published on Wednesday, 14 May 2014

Design studio Blind hand-crafted a commercial for ‘The Last Ship’, a new musical Blind-last-ship6
by Sting, by creating a flowing series of painted, photographed and animated

ERA delivers Flash Pipeline for New Animation 'Pip Ahoy!'

Published on Thursday, 10 July 2014

UK media IT integrator ERA designed an Adobe Flash-based pipeline ERA-CHF-Pip-animation-1
for Cosgrove Hall Fitzpatrick for production of a new children’s
animation, ‘Pip Ahoy!’, debuting on Channel 5.

Graphic Film Company Wakes the Living Dead with iPi Motion Capture

Published on Wednesday, 14 May 2014

The Graphic Film Company in LA created visual effects using iPi markerless
motion capture for ‘Night of the Living Dead: Origins 3D’, a 3D animated
remake of the 1968 horror classic.

The Solid State Lightens the Load for ‘One in Ten’ Campaign

Published on Thursday, 10 July 2014

The Solid State production and post studio continues to work with The Solid-state-DAVID-Still-9
Smith Family’s 'Tales of the One in Ten' animated web series, raising
awareness of the lives of disadvantaged children.

Craft CameraFx Animates Real-Time Cameras for MotionBuilder

Published on Wednesday, 14 May 2014

Craft Animations Craft CameraFx gives animators a layer-based workflow for Craft_camerafx_shot_01
managing and animating camera animation in 3D scenes, helping to create
dynamic sequences more quickly.

iPi Biomech Opens Motion Capture to Human Motion Analysis

Published on Thursday, 03 July 2014

iPi Biomech is an add-on tool developed to extend the functionality iPi Ipi-soft-biomech2
Soft markerless motion capture for applications in biomechanical analysis
and visualisation of human motion.

Hornet Animates Gun Violence PSA on Toon Boom Harmony

Published on Monday, 12 May 2014

Hornet production studio designed and animated a new PSA called Hornet-MonsterInTheCloset-toon-boom4
‘Monster in the Closet’ using Toon Boom Harmony, in support of efforts
to decrease gun related deaths and injuries.

Actual & Mindconsole Build Sydney on the TEDx Big Screen

Published on Monday, 02 June 2014

New production company Actual and the animation team at Mindconsole Actual-tedx7
worked together on motion graphics for TedxSydney that tell Sydney’s story
from the Opera House to Eternity.

James Price Joins Cutting Edge as Head of Design

Published on Wednesday, 07 May 2014

Cutting Edge welcomes James Price as Head of Design at their Melbourne Cutting-edge-james-price
facility. After working 10 years in New York, he brings experience as an illustrator,
designer, art and animation director.