Axis Animation & Flaunt Move to Long Form TV and Film

Published on Friday, 12 February 2016

The Axis group in the UK well known for its animated narrative content AxisFlaunt-LSOZ FB Still 02a
created for games has announced new projects in new directions at two
of its studios, Axis Animation and Flaunt.

Adobe Animate CC Upgrades Creativity, Publishing & CC Integrations

Published on Thursday, 11 February 2016

Adobe Animate CC 2015.1, replacing Flash Professional CC, integrates Animatecc-libraries
Creative Cloud Libraries, has improved onion skinning, stage scaling,
HTML5 Canvas and a new Paintbrush tool.

Cinesite Set to Open New Animation Studio in Montréal

Published on Thursday, 11 February 2016

Cinesite is investing in a new animation studio in Montréal, intending Cinesite-CHARMING-NEWS1
to launch nine animated feature films into production, potentially
employing 500 permanent staff by 2020.

Xsens Visualizes Sports Science with Motion Capture

Published on Tuesday, 02 February 2016

Inertial motion capture systems like Xsens MVN Biomech accurately Xsens-sport6
record althlete’s performances, plotting natural motion in real places
to visualize aspects of how people move.

Toon Boom Storyboard Pro 5 Updates Pre-Production for CG & Live Action

Published on Sunday, 24 January 2016

Toon Boom Storyboard Pro 5 updates the preparation of pre-production Toon-Boom-Storyboard-Pro-5C
pipelines for CG, live action and games cinematics, including 3D workflows
and integration with editorial.

Taiwanese Dancers Project Memories with Xsens Motion Capture

Published on Friday, 19 June 2015

Blending complex imagery with dance, 3D printing and Xsens motion Taiwan-Inheritance HermitCrab2
capture, ‘The Inheritance’ is a performance in which dancers interact
with live 3D projections to tell their history.

Xsens and C-Motion Record and Model Human Motion

Published on Tuesday, 19 January 2016

C-Motion’s biomechanical modelling, analysis and reporting software, Xsens-MVN-BIOMECH-Link3
Visual3D can now access inertial motion capture data from Xsens MVN
BIOMECH gear for measurement and analysis.

SIGGRAPH 2015 Announces Computer Animation Festival Winners

Published on Thursday, 11 June 2015

SIGGRAPH 2015 has announced the winners of the annual Computer Siggraph-comp-anim-fest3
Animation Festival. More than 100 of the nominees will be shown during
the event Festival coming to LA in August 2015.

ManvsMachine Pumps Up Nike Air Max Day with CINEMA 4D

Published on Wednesday, 30 December 2015

Head of 3D Matthias Winckelmann describes how ManvsMachine studio’s Maxon-mvsm-nike7a
team used CINEMA 4D with high-res scans to morph, pull apart and explore
Nike Air Max shoes in extreme detail.

Animal Logic to Launch Animation Studio in Vancouver

Published on Thursday, 21 May 2015

Animal Logic is expanding its animation production relationship with Animal-logic-happy-feet1
Warner Bros. Pictures, and signed a three picture deal to set up a
second animation studio in Vancouver, Canada.

Athena Studios ‘Mermaids On Mars’ Wins At Carmel Film Festival

Published on Thursday, 05 November 2015

Athena Studios in California has won the Best Animation Award at the Athena-Mermaids-on-Mars
2015 Carmel International Film Festival for their original stop-motion
animated short, ‘Mermaids on Mars’. 

Cloth Cat Keeps 2D Animation Pipeline on Track with ftrack

Published on Thursday, 07 May 2015

Cloth Cat completed 52 episodes of a new kid’s animated TV series Cloth-cat-ftrack-still 003
in just over a year, keeping to schedule by integrating ftrack project
tracking software into their 2D animation pipeline.

IKinema Streamlines Animation with a Natural Language Interface

Published on Thursday, 13 August 2015

IKINEMA, specialists in real-time inverse kinematics, has shown at Ikinema-intimate
SIGGRAPH 2015 a new way to create and record animation by using
descriptive commands based on everyday language.

5D Global Studio & OptiTrack Visualise Al-Baydha World Building

Published on Tuesday, 05 May 2015

5D Global Studio has created real-time visualization for the Al-Baydha Optitrack-AlBaydha 6
sustainability project with USC’s World Building Institute and OptiTrack
motion capture, to be shown at FMX 2015..

Pixar Licenses NVIDIA Graphics to Accelerate Animation Production

Published on Tuesday, 11 August 2015

Pixar Animation Studios is licensing a suite of NVIDIA systems related Nvidia-pixar-insideout2
to image rendering, which is anticipated to accelerate its production of
computer-animated films.

‘iAnimate at Cinesite’ to Support Promising Feature Animation Talent

Published on Thursday, 23 April 2015

Cinesite is joining forces with training company iAnimate on a new Cinesite-charming-apprenticeship3
animation apprenticeship combining online training with a two-year
contract as a trainee animator at Cinesite.

Toon Boom and The Foundry Collaborate on Joint Animation Workflow

Published on Tuesday, 04 August 2015

Toon Boom and The Foundry are integrating Storyboard Pro and Toon-boom-Foundry
FLIX, which includes building a new workflow introduce studios to
advantages of using FLIX with Storyboard Pro.

Animatrik Looks in New Directions for Performance Capture

Published on Monday, 20 April 2015

Brett Ineson and Bruno Sargeant at Animatrik talk about new directions Animatrik-American-Sniper-2a
in motion capture and uses for motion data, illustrated by recent work
with MPC on the action film ‘American Sniper’.

Vicon Transforms Mocap with Intelligent Camera Platform & Tracker 3 for VR

Published on Thursday, 09 July 2015

Vicon Vantage intelligent camera platform makes motion capture Vicon-vantage
accessible to a wider range of applications and adds a new remote
Control tablet app. Tracker 3 improves data quality for VR.

Toon Boom Harmony v12 Works with Unity and OFX Plug-ins

Published on Sunday, 19 April 2015

2D animation software Toon Boom Harmony v12 is now compatible Toon-boom-HAR12 ALL Ink and Paint
with the Unity game engine, integrates 2D and 3D animation styles,
including lighting, and supports OpenFX plug-ins.