IGN Pro League brought 27 international players to compete at
their eSports tournaments at SXSW Gaming 2013, supported by
Blackmagic Design’s ATEM Camera Converters.
Updates for Autodesk Scaleform, Navigation, Beast and HumanIK
enhance compatibility for multiple platforms and game engines,
and add design and development tools.
Geomerics, lighting middleware developer for games, has upgraded
their product Enlighten to integrate into workflows designed for a
broader range of platforms.
The first in a series of updates for Unity 4, Unity 4.0 is now available for download
and includes additions such as DirectX 11 support and Mecanim animation tools.
Faceware Technologies Retargeter 4.0 helps animators automating more of the
facial motion capture process, rapidly creating motion capture from video.
The Butterfly Effect project was created to show what Unity is capable of visually.
The company’s developers wanted to push the engine and find ways to improve it.
Software partners supporting the new Sony PlayStation4 are NVIDIA
PhysX and APEX SDKs, Geomerics lighting, xaitment artificial intelligence
and Allegorithmic ‘s texturing engine.
The Autodesk Gameware team has developed and created ‘Starforce Battlement’ as a
proof-of-concept game to demonstrate new capabilities in the Scaleform Mobile SDK.
At GDC 2013, Autodesk will show the most recent versions of its desktop
software and mobile apps designed to help optimize game development
Autodesk Gameware Navigation opens middleware source code to developers, adding
more natural pathfinding and obstacle avoidance and automating NavMesh generation.
Screen Australia has released draft guidelines for new interactive and
multi-platform programs, committing over $30 million over the next
Allegorithmic Substance Designer 3 texturing platform now has batch tools and a 2D
painting system for large-scale AAA and mobile game developers .
The NSW government is to provide $500,000 in funds for five new interactive
media projects, while Screen Australia prepares to administer the new $20m
Interactive Games Fund.
A new interactive game from React Entertainment called ‘The Act’ uses 2D animation,
sequencing and touch controls to make users feel they are making an animated movie
as they play.
Six international cloud-gaming companies plan to use the NVIDIA GRID Cloud
Gaming Platform to deliver gaming services to global broadband companies.
CloakWorks’ new version of its cloth simulation system Shroud plugs into Unity game engine,
adding dynamic, interactive cloth and other soft-body physics effects to games and real-time
Company 3 has completed post services on its first game ‘Call of Duty: Black Ops 2’,
and opened a new division dedicated specifically to raising production values in games.
Sanzaru Games recently completed production of ‘Sly Cooper: Thieves in Time’, the fourth
game in the Sly Cooper stealth video game franchise, using Luxology modo for modelling,
sculpting and animation.