The Indie Faceware Mocap Package for independent and mobile game developers
and artists, has lite versions of Analyzer and Retargeter applications and a GoPro
Headcam capture kit.
Game studio Camouflaj has completed the first instalment in its
action-adventure game République, developed specifically to bring
console-quality gameplay and graphics to iOS users,
The Imaginarium has used Vicon’s T-Series motion capture cameras
and Blade 2 processing software for realistic character animations
in the new game ‘Ryse: Son Of Rome’.
Autodesk Maya LT 2014, 3D software for independent and mobile
game developers is compatible with game engines, and based on
Maya’s modelling and animation tools.
MODO Steam Edition 3D tools, based on MODO 701, have been
developed to create custom assets for ‘Defense of the Ancients 2’
multiplayer online game and other Source engine games.
We Are Formation used iPi markerless Motion Capture to capture
basketball moves for animations in a online game built with the
Unity3D engine, LightWave 3D and Maya.
Unity 4.3 game engine and development tools now include dedicated 2D
development tools, extensions to Mecanim animation, and an upgrade to
Umbra 3 occlusion culling.
Poland’s Alvernia Studios captured data for game developer Techland’s
characters and Zombies in ‘Dead Island Riptide’ using a 24-camera, Vicon
T160 system and Blade software.
An interactive, natural virtual reality experience for multiple characters
has been achieved by combining Xsens motion capture, the Oculus Rift
head tracker and Unity 3D software.
Blind Visual Propaganda worked with Sony Entertainment in
London to create animations for PlayStation’s augmented reality
experience, ‘Wonderbook: Book of Spells’.
Quantic Dream studio directed and captured the action for their
new game ‘Beyond: Two Souls’ in their capture volume with Vicon
T160 cameras, retargeting the data with Blade software.
Independent developers Witch Beam talk about their first title ‘Assault
Android Cactus’, a blend of original vibrant arcade games and the
refined mechanics of modern games.
Havok 3D game development company has integrated the full version of
Autodesk Scaleform software into Project Anarchy, Havok’s free mobile 3D
game production engine.
NVIDIA PhysX and APEX SDKs , Geomerics Enlighten for lighting
and Allegorithmic Substance engine for textures now support
games developers on the Microsoft Xbox One console.
AMD and Mixamo are collaborating on Face Plus, real-time motion capture
and 3D facial animation plug-in to use inside the Unity game engine for
IGN Pro League brought 27 international players to compete at
their eSports tournaments at SXSW Gaming 2013, supported by
Blackmagic Design’s ATEM Camera Converters.
Shotgun management software is now optimized with tools for game-
specific workflows following a year of development and collaboration with
30 different game studios.
Updates for Autodesk Scaleform, Navigation, Beast and HumanIK
enhance compatibility for multiple platforms and game engines,
and add design and development tools.