Video game developer Bungie is now using Faceware’s professional facial
motion capture system to add realistic, human expressions and emotions
to Destiny’s characters.
Autodesk Gameware 2015 adds flexible tools for more realism, and increases
compatibility with mobile platforms and integration with Unity 3D, Unreal and
other game engines.
Shotgun has integrated its pipeline tools with Perforce to speed up
game development by establishing an art and asset pipeline that links
tracking and scheduling within artists’ software.
Unity 4.3 game engine and development tools now include dedicated 2D
development tools, extensions to Mecanim animation, and an upgrade to
Umbra 3 occlusion culling.
OptiTrack’s new motion capture and tracking cameras, the Prime 13 and
Prime 13W, have a 40’ tracking range, 1.3 MP resolution, and 240 fps
capture rate with wide FOV.
An interactive, natural virtual reality experience for multiple characters
has been achieved by combining Xsens motion capture, the Oculus Rift
head tracker and Unity 3D software.
Unity 5 adds the Enlighten real-time lighting system and physically-based
shaders, rewrites the audio pipeline and extends multiplatform functionality
and asm.js support .
Quantic Dream studio directed and captured the action for their
new game ‘Beyond: Two Souls’ in their capture volume with Vicon
T160 cameras, retargeting the data with Blade software.
Maya LT 2015 has new 3D animation, modelling and texturing tools for game
makers including Geodesic Voxel Binding, Unfold3D and Allegorithmic Substance
Designer, plus cloud integration.
Havok 3D game development company has integrated the full version of
Autodesk Scaleform software into Project Anarchy, Havok’s free mobile 3D
game production engine.
The Indie Faceware Mocap Package for independent and mobile game developers
and artists, has lite versions of Analyzer and Retargeter applications and a GoPro
Headcam capture kit.
AMD and Mixamo are collaborating on Face Plus, real-time motion capture
and 3D facial animation plug-in to use inside the Unity game engine for
Game studio Camouflaj has completed the first instalment in its
action-adventure game République, developed specifically to bring
console-quality gameplay and graphics to iOS users,
Shotgun management software is now optimized with tools for game-
specific workflows following a year of development and collaboration with
30 different game studios.
The Imaginarium has used Vicon’s T-Series motion capture cameras
and Blade 2 processing software for realistic character animations
in the new game ‘Ryse: Son Of Rome’.
Autodesk Maya LT 2014, 3D software for independent and mobile
game developers is compatible with game engines, and based on
Maya’s modelling and animation tools.
MODO Steam Edition 3D tools, based on MODO 701, have been
developed to create custom assets for ‘Defense of the Ancients 2’
multiplayer online game and other Source engine games.
We Are Formation used iPi markerless Motion Capture to capture
basketball moves for animations in a online game built with the
Unity3D engine, LightWave 3D and Maya.