IGN Live Streams SXSW eSports with Blackmagic Design

Published on Monday, 01 April 2013

IGN Pro League brought 27 international players to compete at Blackmagic-atem-IPL-SXSW-4
their eSports tournaments at SXSW Gaming 2013, supported by
Blackmagic Design’s ATEM Camera Converters.

Autodesk Gameware Wins on AI, Lighting & Animation

Published on Friday, 29 March 2013

Updates for Autodesk Scaleform, Navigation, Beast and HumanIK Autodesk-beast
enhance compatibility for multiple platforms and game engines,
and add design and development tools.

Geomerics Illuminates Games with Enlighten Middleware

Published on Wednesday, 27 March 2013

Geomerics, lighting middleware developer for games, has upgraded Geomerics-enlighten2
their product Enlighten to integrate into workflows designed for a
broader range of platforms.

Unity 4.0 Lifts the Game on Animation & Linux Preview

Published on Wednesday, 21 November 2012

The first in a series of updates for Unity 4, Unity 4.0 is now available for download Unity-key_visual
and includes additions such as DirectX 11 support and Mecanim animation tools.

Faceware Retargeter 4.0 Automates Facial Motion Capture

Published on Monday, 25 March 2013

Faceware Technologies Retargeter 4.0 helps animators automating more of the Faceware-4_0-YashRajFilms_EkThaTiger
facial motion capture process, rapidly creating motion capture from video.

Unity and Passion Pictures Take Flight with The Butterfly Effect

Published on Wednesday, 14 November 2012

The Butterfly Effect project was created to show what Unity is capable of visually. Unity-Butterfly-01_55
The company’s developers wanted to push the engine and find ways to improve it.

Sony PlayStation4 Receives Wide Software & SDK Support

Published on Wednesday, 20 March 2013

Software partners supporting the new Sony PlayStation4 are NVIDIA Sony-ps4-allegorithmic
PhysX and APEX SDKs, Geomerics lighting, xaitment artificial intelligence
and Allegorithmic ‘s texturing engine.

Autodesk 'Starforce Battlement' Tests Scaleform Mobile SDK

Published on Sunday, 04 November 2012

The Autodesk Gameware team has developed and created ‘Starforce Battlement’ as a Autodesk-starforce_ios_ss1
proof-of-concept game to demonstrate new capabilities in the Scaleform Mobile SDK.

Autodesk Brings Gameware & Creative Apps to GDC 2013

Published on Wednesday, 13 March 2013

At GDC 2013, Autodesk will show the most recent versions of its desktop Autodesk-humanik
software and mobile apps designed to help optimize game development
pipelines.

Autodesk Middleware Finds the Path with Gameware Navigation

Published on Tuesday, 25 September 2012

Autodesk Gameware Navigation opens middleware source code to developers, adding Autodesk-DynamicNavmesh-IntegratedObstacles
more natural pathfinding and obstacle avoidance and automating NavMesh generation.

Screen Australia Opens Up $30m for Interactive Programs

Published on Wednesday, 27 February 2013

Screen Australia has released draft guidelines for new interactive and Screen-aus-real-racing
multi-platform programs, committing over $30 million over the next
three years.

Allegorithmic Substance Designer 3 Adds 2D Texture Painting for Games

Published on Tuesday, 28 August 2012

Allegorithmic Substance Designer 3 texturing platform now has batch tools and a 2D
painting system for large-scale AAA and mobile Allegorithmic-Substance-multioutputsgame developers .

Interactive Media & Games Receive Local and Federal Funding

Published on Tuesday, 22 January 2013

The NSW government is to provide $500,000 in funds for five new interactive Interactive-dirtgirlworld-3
media projects, while Screen Australia prepares to administer the new $20m
Interactive Games Fund.

React Lets Gamers Tell Stories with 2D Animations

Published on Tuesday, 10 July 2012

A new interactive game from React Entertainment called ‘The Act’ uses 2D animation, React-the_act1
sequencing and touch controls to make users feel they are making an animated movie
as they play.

Cloud-Gaming Companies Standardize on NVIDIA GRID Platform

Published on Wednesday, 09 January 2013

Six international cloud-gaming companies plan to use the NVIDIA GRID Cloud Nvidia-geforce-grid
Gaming Platform to deliver gaming services to global broadband companies.

CloakWorks Launches Shroud Cloth FX for Unity

Published on Wednesday, 04 July 2012

CloakWorks’ new version of its cloth simulation system Shroud plugs into Unity game engine, CloakWorks-ShroudUnity-02
adding dynamic, interactive cloth and other soft-body physics effects to games and real-time
applications.

Company 3 Dedicates New Division to Post Services for Games

Published on Thursday, 29 November 2012

Company 3 has completed post services on its first game ‘Call of Duty: Black Ops 2’, CO3-Call-of-Duty-Black-Ops-II-4
and opened a new division dedicated specifically to raising production values in games.

Luxology modo Steals Sly Cooper Fans for Sanzaru Games

Published on Thursday, 28 June 2012

Sanzaru Games recently completed production of ‘Sly Cooper: Thieves in Time’, the fourth Luxology-modo-sly-cooper3
game in the Sly Cooper stealth video game franchise, using Luxology modo for modelling,
sculpting and animation.