Unity 4.3 game engine and development tools now include dedicated 2D
development tools, extensions to Mecanim animation, and an upgrade to
Umbra 3 occlusion culling.
An interactive, natural virtual reality experience for multiple characters
has been achieved by combining Xsens motion capture, the Oculus Rift
head tracker and Unity 3D software.
Quantic Dream studio directed and captured the action for their
new game ‘Beyond: Two Souls’ in their capture volume with Vicon
T160 cameras, retargeting the data with Blade software.
Independent developers Witch Beam talk about their first title ‘Assault
Android Cactus’, a blend of original vibrant arcade games and the
refined mechanics of modern games.
Havok 3D game development company has integrated the full version of
Autodesk Scaleform software into Project Anarchy, Havok’s free mobile 3D
game production engine.
NVIDIA PhysX and APEX SDKs , Geomerics Enlighten for lighting
and Allegorithmic Substance engine for textures now support
games developers on the Microsoft Xbox One console.
AMD and Mixamo are collaborating on Face Plus, real-time motion capture
and 3D facial animation plug-in to use inside the Unity game engine for
IGN Pro League brought 27 international players to compete at
their eSports tournaments at SXSW Gaming 2013, supported by
Blackmagic Design’s ATEM Camera Converters.
Shotgun management software is now optimized with tools for game-
specific workflows following a year of development and collaboration with
30 different game studios.
Updates for Autodesk Scaleform, Navigation, Beast and HumanIK
enhance compatibility for multiple platforms and game engines,
and add design and development tools.
Autodesk Maya LT 2014, 3D software for independent and mobile
game developers is compatible with game engines, and based on
Maya’s modelling and animation tools.
Geomerics, lighting middleware developer for games, has upgraded
their product Enlighten to integrate into workflows designed for a
broader range of platforms.
We Are Formation used iPi markerless Motion Capture to capture
basketball moves for animations in a online game built with the
Unity3D engine, LightWave 3D and Maya.
Faceware Technologies Retargeter 4.0 helps animators automating more of the
facial motion capture process, rapidly creating motion capture from video.
Poland’s Alvernia Studios captured data for game developer Techland’s
characters and Zombies in ‘Dead Island Riptide’ using a 24-camera, Vicon
T160 system and Blade software.
Software partners supporting the new Sony PlayStation4 are NVIDIA
PhysX and APEX SDKs, Geomerics lighting, xaitment artificial intelligence
and Allegorithmic ‘s texturing engine.
Blind Visual Propaganda worked with Sony Entertainment in
London to create animations for PlayStation’s augmented reality
experience, ‘Wonderbook: Book of Spells’.
At GDC 2013, Autodesk will show the most recent versions of its desktop
software and mobile apps designed to help optimize game development