Unity 3.5 Improves Effects and Deployment Speeds
Published on Wednesday, 15 February 2012
Unity version 3.5, now available for download, now has an optimised particle system, and supports 
the Native Client deployment platform for Chrome.
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| The optimized Shuriken particle system gives artists and programmers control over particle-based visual effects. Shuriken is a curve and gradient-based modular editor, with hierarchies and sequencing capabilities to help synchronise particle systems. Improvements to AI provide more accurate pathfinding along complex pathways and natural movement through crowds. Game developers can bake navigation data in the editor and allow Unity path-finding and crowd simulation to take over at runtime. Developers can use gamma correct linear space lighting and HDR rendering, and render them more quickly with a new multi-threaded renderer. Also new to Unity 3.5 are light probes, which add life and realism to lightmapped scenes without the high cost of some dynamic lights. The addition of light probes to Unity’s lighting system allows for baked lighting on characters and other dynamic objects. Unity 3.5 supports Native Client as a new deployment platform. Native Client is designed to allow near native speeds within the Chrome browser, without installing the Unity Web Player. Unity 3.5 also ships with the preview release of the Flash deployment add-on. Version 3.5 includes a re-written integration of Umbra’s occlusion culling system to increase speed. The result works with terrains and dynamic obstacles such as doors. When combined with Unity’s new built-in level-of-detail support in Unity, it may give large-scale games extra performance. The Asset Server license add-on for teams and collaboration, now called Team License, Unity’s, has also been enhanced for performance and flexibility. A new cache server can speed up collaboration on projects, and a new developer API for third-party version control, such as Subversion and Perforce, helps large teams to work more efficiently. The update includes other improvements such as a new GPU profiler, a pluggable Social API to implement social gaming, and low-level audio buffer access to create music games, and directional lightmaps support. http://unity3d.com www.digistor.com.au |
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