Visualisation

NVIDIA unveils first 4GB graphics card

Offering up to 240 CUDA programmable parallel cores and 4GB of graphics memory, the Quadro FX 5800 graphics card has been unveiled by NVIDIA.

3D display takes to the skies

Alioscopy is promoting its new 3DHD-40 autostereoscopic (no need for glasses) 3D LCD technology as the next big thing in inflight entertainment.

Massive 3.5 improves hair and fur dynamics

Massive Software has announced Massive 3.5, a new upgrade to Massive, the artificial intelligence (AI) driven animation system.

NVIDIA PHYSX technology to power Shattered Horizon

Futuremark Games Studio has selected NVIDIA PhysX technology for its upcoming first-person shooter game, Shattered Horizon, which was officially unveiled at the Leipzig Games Convention in Germany.

Realtime Worlds puts out an APB for PhysX technology

Often underappreciated by those who only casually play games, fast and accurate physical models and calculations are a key to a game’s playability and realism.

Barco helps visualize the Beijing Olympics

Barco played a major role in the success of the 2008 Beijing Olympics.

Alioscopy unveils autostereoscopic display technology

Alioscopy USA, a leader in 3D display technologies, will introduce its new, state-of-the-art, 3DHD-40 autostereoscopic (no glasses required) 3D LCD display technology at SIGGRAPH 2008.

Technical design suite

Corel Corporation has unveiled Corel DESIGNER Technical Suite X4, the latest version of the company's technical graphics software.

CityEngine generates Rome in one day

At this year’s SIGGRAPH, a spectacular 3D recreation of ancient Rome (A.D.

Trio of game dev tools from NVIDIA

NVIDIA has expanded its development suite with three new tools that promise to speed up the development process, keep projects on track and costs under control

Syndicate content